Matriarch Solbec announces that celebrations will be held when the psychic warriors return. The heroes are invited to take part in both
war and festivities. At night Naida is visited by a reproachful ghost, Satrap
88 attunes to their prophetic crystal snail and Nat prays for profit.
Village of Ghost and Clan |
Veterans of the Psychic War
The veterans return led by patriarch Narloc. A ghost passes
from him through the elders in a wave of silent ecstasy and possesses the
matriarch. Dust Scorpion tells them about the
war against the corrupted self-replicating machine they call Ropey Ent. Satrap
88 returns to their room and waits for a vision of the forthcoming battle ... but
the signs are bleak: They see themselves being restored in a new suit and begin
to hatch a plan. Nat fails to establish meaningful (read: mercantile) relationships with the
elders but finds a brewer who sells them barrels of synthetic alcohol.
A Brutalist Arcology |
The City Mountain
They travel three days to the city mountain, a
brutalist arcology from the Best Forgotten Age. A hundred elders from ghost
villages all over the Blue Mountains have gathered on the desolate car park.
The heroes are invited to a shaman’s tent where they are asked to drink
a dubious looking slime of parasitic eggs that will wipe their memories. They hesitate: What are they
about to forget? What is the nature of this war? What are the ghosts trying to
hide? Satrap 88 declares that their
physiology of light won’t be affected by the eggs but a doubt remains.
The Reactor Core |
A Sacrifice
They descend into the bowels of the city: Gargantuan swords
of light cut through tentacles, infected vermin is slain. When they reach the
power plant Satrap 88 rips out their crystal snail and slips it into Naida’s pockets. Stored on it - they hope - are the memories of past events. Then they leave their suit and enter the reactor’s
core. The warriors flee, an explosion of radiant light behind them.
Naida and Nat wake up on the steppe where they met the
Greenlanders. The caravan is gone and so is Satrap 88 and they have no
recollection of past events. The crystal snail wiggles in Naida’s pocket and
Ajax tries to establish a telepathic connection. But the memories are all
jumbled up. The vermin have tentacles, there is an explosion of light … but
nothing makes sense. Still the realization sinks in that Satrap 88 is dead.
Through the Cinder Wastes |
The Porcelain Citadel
They continue their journey west past ruins of the Best
Forgotten Age, through the cinder waste where a mechanically infected worm almost chews
off Nat’s leg before Ajax intervenes. They reach the Porcelain Citadel. Naida
receives a massage from the Legion: The Redlanders are still on the loose. Nat
visits the exclusive Black House to strike a deal but the conditions are dismal. He
prays in a small Cogflower temple for wisdom alongside destitute workers and servants who
should probably spent their meager wages more wisely. Naida sits on a roof
absently turning the crystal snail in her fingers.
A new Suit |
In the Violet City Satrap 88 is restored to a prior state. They wake up in a new suit wondering
aloud as if for the first time whether they do have a soul.
Actual Play: https://youtu.be/niU7trTJ3QU