Sunday 20 September 2020

Ferry Graves II

Night falls while the flames of the burning trees around the heroes die down. On their way to the ferris wheel they spotted earlier, they pass a giant gelatinous cube with several vehicles visible inside, among them a ferry which might hold the battery Kozue is looking for. 

A pace to spend the night
A Place to spend the Night
The heroes spend the night in a cabin of the ferris wheel. Kozue and Altan try to make themselves comfortable in the cramped space while Azure stays up all night still buzzing from the Golden Amber. She notices an animatronic dinosaur nearby moving. The next morning Altan and Azure check out a shack that caught her interest earlier but they quickly realize that it’s some kind of entity using mimicry to lure them inside. Altan decides to climb the dinosaur and finds a hatch that leads into a tiny control room. 

The animatronic Auto-Vech
He pilots the creature into the bog and tears chunks out of the gelatinous cube. From one of the autowagons three figures appear and wave frantically. One of them, an older dwarf in a green overall they later learn is Henk, turns back to the autowagon. Kozue conjures a flame elemental that surrounds her and Azure. When they enter the cuboid the jelly tissue retracts and leaves space for them. Multiple pseudopods try to ensnare the dinosaur while Altan opens its jaw to allow the dwarves to enter. Kozue and Azure escort Henk and an injured dwarf to the dinosaur. Azure stays with them and fends off red bugs inside the jaw while Kozue salvages the battery from the ferry. The gelatinous cube entangles the dinosaur with slimy tentacles and causes it to trip and fall but the heroes hack their way out of the mess.

The replacement Body
When Kozue awakes the next morning after returning to the Iron Pikes she is watched again by the replacement body. She decides to finally perform the ritual to give Soba, the Ultra, a new body. But the ritual drains to much energy from her and she falls in a coma. The naked body leans over Azure, kisses her, and whispers: “Thank you for keeping your promise” before leaving the village.

While Kozue is recovering, the heroes plan their next step in saving the other two missing caravans  Icing Mathilda points out potentially useful places on the map.

Mathilda's Map

Actual Play: https://youtu.be/HBVs0udAZEw


Sunday 13 September 2020

Iron Pike and Ferry Graves


 New Characters:

Altan, Strong Wildland Demon Hunter, from beyond the Circle Sea, where reality slowly degrades. Snake eyes and sharp fangs. Protected by a Gourd fetish with cowrie teeth. Armed with a Neural Whip

Altan (artist impression)
Kozue, Wise Elven Moon Mountain Witch, a soothsayer from the Sisters of the Near Moon. Her immaterial singing spirit in a pink bottle aids her in her auguries.

Kozue

Ostens threatens to leave the island alone to rescue the Redland Scavengers at the Ferry Graves but Naida reminds him of the standards of the Legion: Reconnoiter, infiltrate, strike! Guided by Swiftstab they cross the islands towards the western cliffs where they scout the swamps of the Ferry Graves. To their horror the place is crawling with gigantic gelatinous monsters and translucent crocodiles.

Iron Pike

Kozue and Altan discuss demons and drugs over a herbal brew. Azure, still high on Golden Amber, asks Kozue for a remedy that calms her down enough to perform an oracle.

Naida returns with unpleasant news about a wet and dangerous place. When Kozue asks her about the unusual crystal she takes out the snail and for Kozue the room explodes in blinding light.

Kozue feels the powerful presence of Soba reaching out from inside the snail and sends her fetch to establish a connection. Soba lashes out instinctively and tries to violently pierce Kozue's defence but the witch calmly allows the Ultra to possess her without losing control.

Soba do Garoba

When Kozue wakes up the next day she is watched over by the replacement body the caravan acquired at the Satrap outpost. Naida tells her about the purpose of the body (Saffron needs it for Mother) and they decide to visit the Ash-eaters for a volunteer who would be possessed by Soba. Alas, the camp is abandoned; a cold trail leaving deeper into the hills of Old Isle. In order to not lose more time on their rescue mission to save the missing Redlander caravan they hire rowers in Iron Pike and take the canoes to cross the lake. Azure has a vision of a burning herd of various swamp animals. Altan senses a demon.

 

Ferry Graves

On the shores of Ferry Graves they find several vehicles engulfed by the gigantic gelatinous cubes. As they move deeper into the wetlands a fire demon appears. Altan attracts his attention with a crack of his Neural Whip. Soon the two are entangled in a dangerous dance of passion and fire. Altan failing to seduce the demon is surrounded by fire but saved by Kozue's fetch. While Azure and Naida are unloading their guns Soba comes forward and summons a wave that extinguishes the demon's flame. 

Actual Play:

Session 20 : https://youtu.be/9drtZbLjs40

Session 21: https://youtu.be/1N0RcdBjYGI