Sunday 24 May 2020

Behemoth Shell


New Character: Ver Wilks, Strong Rancher Noble Runaway, a handsome Quarter-ling with cogwheel monocle and big muttonchops, bearing a priceless pearl for a princess.
Ver Wilks (artist impression)
On their way to the Behemoth Shell a pack of uplifted prairie dogs in stylish hats steal the sack of saffron but end up on a skewer over the campfire. The heroes keep the hats.
Bone farmer autowagon for sale (brakes not included)
On the road they encounter Great Folk bone farmers in a bone autowagon with faulty brakes and exchange the synthetic alcohol for sacks of Marrow Beets.
Upon arriving at the calcite mountain of the Behemoth Shell the party spots the autowagons of the Redlander bandits they encountered at the Low Road and the High. Ver Wilks decides to cover the identity of the Cogflower caravan, Naida climbs to the top of the mountain hoping to contact the Legion, Brother Methuselah finds a merchant to inquire about the profitability of the local bone works in other settlements and Azure quizzes the bone farmers about interesting places that may hold Vile organs. 
The great Behemoth Shell
The farmers allude to a former magical testing site nearby they call the Lurid Pines and a floating island further away. Eager to find out more she performs a ritual of scrying and discovers in her vision crates of biomantic gear hidden under motile ferns and guarded by vome infected prairie dogs. When she turns her attention to the island, a floating eye above a colorful pyramid intervenes and ends the vision.
An ideal island
On top of the mountain Naida finds a Legion dead drop that is well maintained: A “scope” - a member of the Legion - must be living here. Later she finds that her acquaintance Beauregarthe is the ally she was looking for against the Redlanders. They decide to take the bandits out for good.
With the help of a local shaman, a yogurt vendor and dreamwalker called Urburt, they manage to scare half of the bandits away with horrible nightmares. When the rest of the Redlanders decide to leave the heroes set an ambush. Early in the morning they strike: Naida disintegrates Don Strakha with a plasma bullet, Ver kills another with a headshot and Brother Methuselah’s ghosts possess three bandits. The last two - one of them mortally wounded by Azure's cross bow bolt - hastily climb into the wagon and set off with screeching tires ...but a shot rings from afar and the windshield shatters in an explosion of brain matter and plasma goo.
Might join the caravan (after a thorough car wash)
Actual Play: https://youtu.be/A5FiDr7twpk

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