Sunday, 19 July 2020

Random Caravan Encounter Table

Enjoying all the comfort on the road

This is a random table for encountering caravans on the road or at locations. Roll d6 for type. Optionally roll another d6 for size.

Type: 1 Trading, 2 Religious, 3 Explorers, 4 Foragers, 5 Patrol, 6 Raiders

Size: 1 – 2 small (1- 5), 3 – 4 medium (6 - 20), 5 big (21 - 100), 6 huge (100+) 

Attitude: 1 hostile, 2 unfriendly and cautious, 3 - 4 neutral and indifferent, 5 helpful, 6 ally on the road


1 Trading Caravan


1 Copper Wire Nomads (L3, ancient laser rifles)

Trading Goods: 50 Antlered Horses (€150 each),

Transport: Horned Horses

NPC: Rabbitpaw Saltat (booming)

2 Great Folk (L2, piercings) 

Trading Goods: Bone Work (€200 per sack)

Transport: Bone Autowagon, Sculpted Skeleton Horses

NPC: Orbit Tahd (deliberate)

3 Spectrum Satraps (L4, far-out)

Trading Goods: Crystal eyes (€6,000/sack),

Transport: Great six-footer

NPC: Satrap 33 "Whitemoth" (confused)

4 Z.I.P. Zwaar Ijzer Patronaat: Redlander Dwarves (L5, organized)

Trading Goods: Printing press (€10,000)

Transport: Solid wagon, 4 mechanically enhanced oxen

NPC: Annemieke Oordveld (short breathed)

5 Third-Lings (L5, Veils hide jeweled eyes)

Trading Goods: Vats of psychedelic toads (€5,000), spider silk (€2,000)

Transport: Two-legged burden beasts, Third-lings ride on howdah carrying, extra long-legged Velblod 

NPC: Szczepan Lazar (whispering)

6 Half-Elf Theatre company or orchestra (L3, hollow eyed) 

Trading Goods: n/a (entertainment)

Transport: Tall wagon drawn by Monitor Lizards  

NPC: Conductor Delfina Laguna (monotone), Director Ramón Menorca (lisps)


A  Black City Church Dignitary

2 Religious Caravan


1 Cogflower Procession (L2)

Transport: Palanquin-carrying slaves

Destination: Travelling to the Vicar’s Ear (Gall Grass, p.85)

NPC: Executive Susa Marduk (intense stare)


2 Ascetic Chrome Druid Commune (L3)

Transport: Gargantuan Tortoise

Destination: Following a daily oracle

NPC: Moonface Bilded (ripped)


3 Blue God Cultists (L4)

Transport: On foot / Dragging a giant bust on a sled

Destination: Nexus of Cables (Dark Light Path, p. 113)

NPC: GeeGee Marina (insidious)


4 Radiant Wizard Aurelia Materazzi (L5, prickly)

Transport: Speed Demon

Destination: Cave of the Iron Worm (Ribs of the Father, p. 95)


5 Half-Elven Vile Cultists (L4)

Transport: Two-legged lizards

Destination: Three Sticks soul mill (The Gall Grass, p. 84)

NPC: Paloma Alcantara (silky smile)


6 Black City Priests (L4)

Transport: Ostrich drawn Chariot

Destination: Returning to the Black City with a Vile liver

NPC: Father Ruberg (lofty)


Botanical Exploration

3 Explorers


1 Electro Wizard Giovanni de Udine (L4, exalted)

Transport: Huge Electric Mono-wheel

Destination: Red River (Three Sticks Lake, p. 80)


2 Lime Nomad Astro-Shamans (L3)

Transport: Broken Wicker & Bone Sky Chariot drawn by donkeys

Destination: The Solar Dragon Roads (Terranova, p. 99)

NPC: Rattle Sorbet (bedazzled)


3 Redland Golem Engineers (L3)

Transport: Steam-powered steel autowagon

Destination: Porcelain Citadel

NPC: Henk van de Vliet (touchy-feely)


4 Spectrum Satrap Anthropologists (L4) 

Transport: Clockwork Autowagon shaped like a Disco Ball

Destination: Iridescent Mushroom Hall (Fractal Trees, p. 93)

NPC: Satrap 86 “Feinstoff” (curious)


5 Greenland Aristocratic Vome Hunters (L4)

Transport: Harpoon Mounted War Rig

Destination: Waystone (hunting the Machine Wyrm, p. 42)

NPC: Lady Aurelie de Bourbonne (brusque)


6 Extra-dimensional Armadilloid Structural Linguists (L5)

Transport: Solar powered Felt Autowagon

Destination: recording language samples wherever they go

NPC: Niniks (creative sentence structure)


Electro Wizard Giovanni de Udine on his Mono-Wheel

4 Prospectors


1 Yellowlander Fungus Foragers (L1, diligent)

2 Great Folk Bone Farmers (L2, taciturn)

3 Civilized Porcelain Prospectors (L2, well mannered)

4 Lime Nomad Radiothermal Rod Dowsers (L3, hyperactive)

5 Dwarven Black Goo Drillers (L3, industrious)

6 Ultra-Possessed Karma Dust Collectors (L4, obscure)



In crosshairs

5 Patrol

Attitude: 1 - 2 hostile, 3 - 4 unfriendly and cautious, 5 neutral and indifferent, 6 helpful 


1 Spectrum Satraps (L2)

Transport: Six legged Prismatic Walker w/ Laser Guns

Looking for: Contraband

NPC: Satrap 42  "Fulcrum" (aloof)


2 Porcelain Princes (L3)

Transport: Two legged Security Walker w/ mounted Flamethrower

Looking for: Rebels

NPC: Gilt Lacquer 17-Corpus (nitpicking)


3 Cogflower Inquisition (L3)

Transport: Armored autowagon w/Railgun

Looking for: Ultra-possession

NPC: Witch Hunter General Sabbettai (tired of your bullshit)


4 Great Folk (L3)

Transport: Bone Wagon

Looking for: Trouble-makers

NPC: Fibia Fifte (distrustful)


5 Ashwhite Lime Nomads (L4)

Transport: Wild mono-horn horses

Looking for: Illegal viddy crystals, alcohol

NPC: Searcher Nikdat (austere)


6 Half-Lings (L4)

Transport: Swift Snails

Looking for: Collecting taxes, bribes, food

NPC: Toll Master Jossip (glutinous)


Fierce Raiders

6 Raiders


Attitude: Roll 3d12 on the generic encounter table (UVG p. 151)

1 Translucent Scavengers (L1, luminescent), Lightspear d6

Transport: Crystal floating discs

Intention: Collecting shiny things


2 Cannibal Nomad Connoisseurs (L2, salivating), Butcher knife d6

Transport: Armored antelopes

Intention: Fresh meat


3 Dwarven Motorcycle Centaurs (L3, ), Bolt thrower d6+2

Transport: n/a

Intention: Rob them blind


4 Flickering Void Riders (L4, enigmatic), Antimatter Blade d6+2 (+necrotic)

Transport: Trained Bat-Lions

Intention: Demand a Sacrifice


5 Screaming Phosphor Ghosts (L5, unnerving), Phosphor Touch d6 (+burning)

Transport: n/a

Intention: Revenge on the living


6 Vome-infected Machine Humans (L6, relentless), Wand Gun 2d6+2,

Transport: Faceless metal snakes

Intention: Extinction protocol 
Vome infected Machine Humans

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