Characters in Season 12:
Naida: A Deft Yellowlander Climate Refugee and
Scope (member of the Legion of the Far Sight). The Legion is a semi-secret
society that tries to fight crime on the roads of the Grasslands and around the
Circular Sea. Bone grenade aficionada. She is accompanied by Ajax,
a grumpy exiled Cat Lord with a serpent tail and Otis, the
animatronic bear.
Saffron, a Wise Black Gold
Industrialist Machine Human whose personality was uploaded to a cybernetic prairie dog after
being killed by Johnny-7's auto immune system. Outfitted with positronic double
brain, extendable limbs and laser eyes. Accompanied by a furry animate kite. Seeking a prosthetic body for mother.
Kozue: An Wise Elven Moon Mountain
Witch, a soothsayer from the Sister of the Near Moon. Her singing spirit
(appearing as a wingless, serpentine creature to those who can see it) in a
pink bottle aids her in her auguries. She has dreams of the world ending and
seeks hidden messages about the looming apocalypse.
N’Keth:
A
Strong Volkan Diesel Dwarf, bat eared, hyena snouted and with furry skin, who
is tracking a Vile intruder from the Void. Armed with a fierce Warhammer and
protected by his Holy Symbol, an unageing plastic spork.
In the modernist building
that the party is occupying during their stay at the Spectrum Palace Kozue sends her fetch inside the perfectly
round puncture wounds on Naida’s neck. She identifies tiny micro-vomes that are
feeding on Naida’s energy. The witch conjures a star metal elemental from the
material she had harvested in the Cholan Woods and orders it to remove the
vomes with thin wire protrusions.
|
A building at the Visitor's Camp |
Having spent a couple of
weeks at the Spectrum Palace N’Keth, a Volkan Diesel Dwarf and new member of the
Cogflower Caravan, has made the acquaintance of Selesta, an Ecstatic for the
Satraps, who promised him to ask around about the Vile intruder he is tracking.
Together with Saffron they meet just outside the Rainbow Wall that protects the
entrance to the palace. Selesta tells him about a hidden lodge somewhere on the
Ivory Plains, that grants those who spend a night there an answer to their most
pressing question in their dreams. |
A Rainbow Wall (of sorts) |
Selesta takes Saffron through the Rainbow Wall to the Hall of the Welcoming Eye, where Ecstactics and
visitors meditate around a giant gleaming shard, to the Crystal Fungal Field
deep inside the palace. A moss-green Satrap with spidery limbs and spindly
hoses plucks crystalline fruits from modified trees. Satrap 75 agrees to introduce
her to the art of soul transfer. |
Hall of the Welcoming Eye (artist's impression) |
Kozue visits the Blue
Paper Abbey, a former library of prim, pastel livingstone and finds a lumpy Satrap
in an Egyptian-blue suit sitting in front of an ancient board game. Satrap 226
invites Kozue to join them. The Moon Witch deploys a devious strategy for the
game. While they are playing Kozue asks them about possible signs of the apocalypse.
They are none around, the Satrap explains, but there are ghosts from the Long-Long
Ago who congregate at the Dead Bridge who might be able to help her. When the
Satrap falls for her in-game trap and loses, they glow in delight.
Actual Play: https://youtu.be/YdD35s7cBYM