For a recent one shot I made a 7x7 map with half of the Realm creation Landmarks and three Myths. I use an uneven number of hexes so that I can start them on a random location in the middle of one of the borders. I also randomized the time of year with a d4 (1 Feast of the Sun 2 Sceptremass 3 Feast of the Stars 4 Eldermass). They started in the West and arrived at the Seat of Power on time for Sceptremass which was a neat coincidence that I wouldn't have felt comfortable of just deciding. Arriving from the South by boat and passing the sanctum of the Winged Seer during Eldermass would have given the one-shot a completely different feel and being surprised like that is what I enjoy about refereeing the most.
The Myths
1 The Toad
2 The Forest
3 The Eye
The Rulers:
Lady Hedwig of Altenburg fortified pillars /solemn library / cauldron (centrepiece) heraldry (detail)
The Willow Knight (ancient sword)
Crest: rearing horse and star
relationship /w Gunter: Intimate supporter (she is in love)
drama: redemption brawl (two courtiers duel)
Sir Gunter of Orlow: Wild Dome / Immaculate Garden / Guards (centrepiece) Tapestry
The Cosmic Knight:
Crest: bale and sickle
relationship /w Hedwig: tumultuous peer (they were in the same company but fell out)
drama: ambition inheritance (son Andrasz wants to take the throne)
Landmarks
The Seers
The Cured Seer: echo caves
The Winged Seer: salt grotto
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Ruin of The Sun |
Dried up well (The Sun)
Collapsed Wall (The Wheel)
Hazards
Rat Territory
Biting Thorns
Curses
Smoke Clouds
Foul Shadow
Dwelling
Southcliff
woe: Prophecised famine (acolytes of the eye blame the Winged Seer)
Mouments
Elder Tree
Obsidian Henge
Pretty minimal prep as you can see but the game ran very smoothly. I delivered the 1st Omen of all Myths as news / rumour to the Seat of Power, and they triggered the 2nd and 3rd Omen of the Toad. The players didn't resolve a Myth in the three hours we played but got a decent idea about how the game would look like in a campaign. If you prefer a more streamlined experience you could just use one Myth and start them at the Set of Power but if you enjoy the sandboxy feel of a campaign in your one-shot I recommend giving the above set-up a try.
Having the winged seer at sea is a neat idea!!
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