Noon of the 2nd Kinsday of Petals
Heldris The Dove Knight
![]() |
| Window of the Castle Library |
Referee
![]() |
| Envoy of Barow: Sir Ulrich of Kranach questioning his life choices |
Noon of the 2nd Kinsday of Petals
Heldris The Dove Knight
![]() |
| Window of the Castle Library |
Referee
![]() |
| Envoy of Barow: Sir Ulrich of Kranach questioning his life choices |
Morning of the 2nd Kinsday of Petals
Anastaz The Salt Knight
Heldris The Dove Knight
Referee
Referee
Referee
![]() |
| The Standing Stones |
Referee
Referee
Referee
Ser Perilake The Gilded Knight
Referee
Heldris The Dove Knight
Referee
Heldris The Dove Knight
Heldris The Dove Knight
Heldris The Dove Knight
![]() |
| The Great Hall |
Referee
Anastaz The Salt Knight
Referee
Night of the 2nd Silverday of Petals
The moon is hanging large over Castle Barow. Dogs are barking and a soldier is raising a torch as you are passing a large tent with the banner of house Karpat.
Morning of the 2nd Kinsday of Petals - The Day before Sceptremass
At dawn a rooster crows and you all wake up in canopy beds. The glow from the dying ember in the hearth illuminates a wall of antlers and tapestries depicting hunting scenes. Outside the stain glass window the sky is grey and a fine rain falls onto the courtyard. Your squires bring in a meal of stewed apples and a message for Sir Anastasz: At noon the Council of the King will meet in the throne room.
Anastaz The Salt Knight
Heldris The Dove Knight
Referee
Ser Perilake The Gilded Knight
Referee
Anastaz The Salt Knight
Referee
Heldris The Dove Knight
Referee
Ser Perilake The Gilded Knight
Referee
![]() |
| A troubled young squire: Zoltan of Kranach |
Referee
Heldris The Dove Knight
Referee
Anastaz The Salt Knight
Referee
Anastaz The Salt Knight
Heldris The Dove Knight
Referee
Referee
Referee
![]() |
| Drama in the Karpatian Tent |
Apparently it is appendix-n-day on September 8th and a good reason as any to mention the media touch stones of my Mythic Bastionland campaign. Grab a spoonful of halva and a strong tea from a samovar, listen to pilentse pee by the Bulgarian State Television Female Vocal Choir and get into the right mindset for Barowia
![]() |
| Costume by Agnieszka Osipa |
My Realm is distinctively not pseudo-Arthurian England but rather pseudo East-European pagan middle ages without roads. My houses are Szalai, Karpat, Barow, Masur and Urban
Richard Wagner: Tannhäuser Overture
Ok, there is also Kranach and Altenburg to spice things up but they all get Slavic given names. Also my version of Mythic Bastionland is heavily informed by the way German Romanticism hallucinated the middle ages.
Literature
Wolfram von Eschenbach: Parzifal
Hans Bemmann: The Stone and the Flute
A story about a young man who is given a mysterious stone and a magic flute. Lauscher (listener) travels the world to find happiness. Full of stories within stories and dreams and songs. He is cursed and turned into a statue for ten years and later lives as a faun. Not particular well written and with 800 pages quite the challenge but beautifully captures the fairytale vibes of Mythic Bastionland.
Movies
Eric Rohmer: Perceval LeGallois
Sergej Parajanov: The Color of Pomegranates
The Green Knight is always mentioned and for good reasons but I just love the look of these films, the stage design and the colours. Parajaov's film has exactly one knight but the vibes are 100% Barowia
![]() |
| Costume by Agnieszka Osipa |
Fashion: Agnieszka Osipa
Illustrations: ValinMattheis
For a recent one shot I made a 7x7 map with half of the Realm creation Landmarks and three Myths. I use an uneven number of hexes so that I can start them on a random location in the middle of one of the borders. I also randomized the time of year with a d4 (1 Feast of the Sun 2 Sceptremass 3 Feast of the Stars 4 Eldermass). They started in the West and arrived at the Seat of Power on time for Sceptremass which was a neat coincidence that I wouldn't have felt comfortable of just deciding. Arriving from the South by boat and passing the sanctum of the Winged Seer during Eldermass would have given the one-shot a completely different feel and being surprised like that is what I enjoy about refereeing the most.
The Myths
1 The Toad
2 The Forest
3 The Eye
The Rulers:
Lady Hedwig of Altenburg fortified pillars /solemn library / cauldron (centrepiece) heraldry (detail)
The Willow Knight (ancient sword)
Crest: rearing horse and star
relationship /w Gunter: Intimate supporter (she is in love)
drama: redemption brawl (two courtiers duel)
Sir Gunter of Orlow: Wild Dome / Immaculate Garden / Guards (centrepiece) Tapestry
The Cosmic Knight:
Crest: bale and sickle
relationship /w Hedwig: tumultuous peer (they were in the same company but fell out)
drama: ambition inheritance (son Andrasz wants to take the throne)
Landmarks
The Seers
The Cured Seer: echo caves
The Winged Seer: salt grotto
![]() |
| Ruin of The Sun |
Dried up well (The Sun)
Collapsed Wall (The Wheel)
Hazards
Rat Territory
Biting Thorns
Curses
Smoke Clouds
Foul Shadow
Dwelling
Southcliff
woe: Prophecised famine (acolytes of the eye blame the Winged Seer)
Mouments
Elder Tree
Obsidian Henge
Pretty minimal prep as you can see but the game ran very smoothly. I delivered the 1st Omen of all Myths as news / rumour to the Seat of Power, and they triggered the 2nd and 3rd Omen of the Toad. The players didn't resolve a Myth in the three hours we played but got a decent idea about how the game would look like in a campaign. If you prefer a more streamlined experience you could just use one Myth and start them at the Set of Power but if you enjoy the sandboxy feel of a campaign in your one-shot I recommend giving the above set-up a try.
They watch the war camp of the elves from a vantage point. Under the autumn sun the hills extend to the horizon perfectly symmetrical like waves and if painted on a stage. The Knights of the Black Fleece decide to send the prisoner and are granted an audience with the Steward of Seasons.
![]() |
| The Elf |
The Gilded Knight: “What do I get in return?”
- He is offered an unbreakable compass in return and it is agreed.
The Salt Knight:”What do you strive for?”
- To rule the Realm.
The Salt Knight: ”Why do you disturb the natural order of the seasons?”
- It pleases them.
Later they sleep but won't remember their dreams. Before dawn the Rune Knight carves a sigil into his body. The Dove Knight offers Anastasz his River Helm, Ser Perilake Death Head, the sword he might lose, and Sir Valamonte whispers a rune into the Salt Knight's ear.
![]() |
| The unbreakable compass |
They stand between three hills covered in blood red flowers under a misty spring sky. The Elf is gone and with them their army and only a single tent remains. It holds the unbreakable compass watched by the longly viper: ”Salt Knight!” it hisses, “Henceforth you will be know as Elfbain” and then it slithers away.
2nd Woodsday of Petals
Valamonte, The Rune Knight approaches the cave on his warhorse, his body inscribed with stories and sigils and carrying a pillar of stone. He is sent by the Drowned Seer to aid the Company of the Black Fleece. Sir Davith and Sir Anastaz inform their fellow Knight about their plans. Mist rises from the nearby lake as they ride south. At noon they arrive at a strange forest, past crumbling pillars and broken statues.
2nd Armsday of Petals
The Rune Knight rises before dawn and hides behind a statue to carve a figure onto his body when the statue suddenly moves. The Grey Stone Hunter asks Sir Anastaz: “Who shall I punish?” but the Salt Knight remains silent. Should a Knight use foul magic to enact his revenge? Finally he says: “Lady Lydia of Szalai.” The Hunter answers: ”She shall be punished!” and disappears.
![]() |
| "Who shall I punish?" |
They decide to turn east to finally conquer the mountain that had denied them, hoping to find the Elf. Instead they are approached by one of his heralds with cold eyes and strawlike hair. He carries a bow and presents it to Anastaz as a gift from his master. Reluctantly the Salt Knight takes it and holds it in his hands: An ornate bow, twisted like braided reeds with symbols of flowers and grain. “Bring news to your lord, that I will challenge him to a duel.” The scout agrees and turns around. At the summit the Knights rest.
![]() |
| More signs of harvest arriving early |
They lead their horses down the mountain through ferns that grew to unusual height and observe from a vantage point the lands to the south: rolling hills covered in a sea of glowing poppies but when they pass through the field of flowers and under the glaring sun they cast no shadow. They see another herald carrying a snake and covering a distance with each step for which humans would need many more. The viper will bring a message to the King, they hear, and no one else. Sir Davith confronts the season scout and charges forward. He breaks his foot with a forceful blow. The scout is bound and pressured until he finally agrees to bring them to the Steward of Seasons. The viper eyes The Salt Knight and doubts his wisdom but Anastaz doesn't trust the symbol of treachery. From a blood red hill they see a large camp of tents and in between a warband each of scouts with swift bows and destroyers wielding golden falxes.