Sunday 29 November 2020

Wine River III: The Grey Glow

 They take the road South towards the Jade Baobab past delicate towers rising above a devastated morass of ruins overgrown with slimes and molds. When they make camp for the night a great screen of flickering motes appear on the shore between minimalist ruins. From the glow figures appear phasing in and out of existence resuming their lives from a Long Ago. Hamish, Azure and Kozue decide to pass through the portal while holding hands. Nevertheless a different fate waits for them: While they all pass through the glow to emerge between the buildings they had seen before - now less ruinous - Kozue and Hamish merely flicker while Hamish is lost in phase space, a ghostly echo of him remaining, unable to speak or interact with his environment. 

Among the numerous doors leading to underground shelters one in particular draws Azure's interest indicating the presence of Vile parts. Before they can investigate they hear a nauseating hum coming from a badly vome infected human. Azure delivers them from their pains with a shot to the head. Within its broken body the witch finds the code to open the vault door. Deep inside the shelter they come upon shelves with ceramic tins of biomorphic protein and a boiler room with a Vile lung inside a leaden container.

They pass through the gate again: This time Kozue's fetch is wrapped around Hamish to bind him to the mundane world ... but to no avail: The Folk hero remains a ghost of his former self. On the shore Kozue places items signifying the mundane world, phase space, sun and moon and swings a pendulum between them. When the pendulum circles the mundane world and the sun Kozue concludes that Hamish will be fine. Azure is not convinced, though, and performs her own ritual. She sees Hamish fully restored alone on his black metal motorcycle driving into the sun set. All of a sudden her vision changes and she sees calcinated tendrils snapping one by one and a giant floating island unmooring itself.


The next morning when Azure and Kozue awake they are back in their solid form. They continue their journey South, crossing the rusty bridge, carefully walking next to the autowagon while rat mechs eye them cautiously. Hamish, still in his ghostly body spots a giant porcelain walker peeking out from behind a hill. He finds a camp guarded by two porcelain princes and immediately decides to steal their ride - as soon as he is restored!

The caravan continues to the Jade Baobab in front of which a barge floats above ground guarded by uniformed Rainbowlanders. When they enter the village they are greeted by Brother Of the Second Hand in discussion with a Greenlander lawyer. The brother has temporarily taken over from the leadership as Sister Mercy-is-Weakness is on a pilgrimage to the Three Sticks and Father Time-hath-no-purpose has fallen ill. Seniore Formatore, the Cogflower lawyer, inquires about the Greenlanders the heroes have arrived with. Azure, whose suspicion is awaken, reads the lawyers mind:"The Prophet has handed me a business opportunity. I will sell these fools to the princes!"

Actual Play: https://youtu.be/-M-JBG-8PCA


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