Sunday 1 November 2020

Gall Grass II

They travel East, leaving the majestic towers of Three Sticks behind until they reach the shores of a strikingly blue river. The wild water swirls around three huge, slightly fake looking boulders with the faces of sages carved into them. As the sun disappears a radiation ghost manifests  and sings a sad song in Old Steppe. Ostens who understands the language is unimpressed. They spot a makeshift dam made from lodged steel pines but it appears to be too difficult to traverse. Beyond the dam the river is less wild but still too deep to cross. Moving North they come upon large whale shaped structures with green patina. Saffron detects a strange time distortion emanating from the hulls that gets stronger the closer they get and which affects their positronic brain until it is completely overpowered. Naida finds a ford across the river and they slowly make their way through the muddy water. After a nights rest they continue travelling through marshland dotted with groping willows and half phantom birches.

Copper Hulls
Finally they arrive at the Garnet Ford, where they expect to find the Greenlander Caravan. There is a campfire nearby and indeed beyond a causeway of cinnamon stones on the burgundy gravel alongside the Wine River they see wagons belonging to the Cogflower Church. While Azure performs an augury and under the watchful eyes of the Legionnaires, Hamish and Saffron search the wagons and the beach. The wagons are picked clean but they find a wide concrete tunnel leading underground and a steel pipe sticking out of the water.

In her vision Azure sees a cavern with pools of water and strange figures with long limbs and elongated heads sitting motionless inside on them. She hears a clinking sound and out of the dark a girl appears adorned with the metal beads and coins of a Cogflower devotee. She puts her finger to her mouth and shushes before the vision fades.

Vomeish Caverns
When they enter the tunnel Azure recognizes the luminescent moss growing on the walls. They reach a cavern with many large silver vats out of which fleshy cables grow that lead East. Saffron finds a straw doll and spots the shell of a large crab-like figure leaning against a vat. They come upon several tunnels and a staircase but follow drag marks South. In another cavern they sense movement and identify a humanoid vome with just the barest of facial  features and large glands growing out of their jawline. When Hamish approaches the vome it produces the whirring and beeping sound of a dial up modem and sprays him with acid from its glands. Hamish burns the acid with a swift movement of his Fractal Blade.

Outside Otis the animatronic bear guards the Redlander Autowagon. On the flatbed something stirs.

Somewhere in the Grasslands: Inside a pyramid. A figure clad in black metal with sharp angles and a glowing red eye. A hologram of the Redlander autowagon. The vile organs in their leaden sarcophagi slowly move.

Actual Play: https://youtu.be/AmRZh7st7fQ



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