Sunday, 2 August 2020

Spectrum Run

New characters: 

Vandliga, a Wise Salt Dwarf Prospector, tracking a missing ledger.

Sarqo, a Deft Purplefolk Doghead Anarchist, looking for a clue to abmortality in order to break it.

Black Glyph Trail (Drone guitar intensifies)

In purple twilight the caravan is crawling along a trail of black glyphs leaving the Near Moon behind. The para-radio picks up a signal from a long forgotten station conveniently playing Drone Metal. After two weeks of following the rough trail they rest in the shadow of a gigantic harvester machine. They scout the area and find a tall glowing crystal in the middle of a lake and the pastel towers of a Satrap outpost. At the outpost they meet Broken Jane, a tinker and trader of basic defense golems. Over a pot of Cat Coffee they come to an understanding: The microwave wands are exchanged for a golem.

Sarqo, a doghead anarchist

The heroes enter the outpost through an elevator. The Duplicate Satrap stationed here looks bored and is easily impressed by Azure’s impromptu sock-puppetry. While the Satrap informs Naida about the political situation at Three Sticks Lake Sarqo finds interesting information about the abmortality of the Porcelain Princes in the database of the outpost. Naida agrees to deliver a letter to Madame Red Star of Red Beaver Village. She also learns that the villagers of Jade Baobab are in league with the Princes.

Basic Defense Golem

At the lake they send their newly acquired Golem to reconnoiter the crystal. It finds crumbling staircases within crystal arteries that lead down. Vandliga and Sarqo climb into the Hazmat suits from the lurid pines and walk through the oil towards the giant glowing crystal. While breaking into the crystal Vandliga is exposed to infectious dust from the debris but manages to brush most of it off. Descending the stairs they encounter radiation ghosts who beckon to follow them. In the cavern below the ghosts stand vigil beside a freestanding gate that is warded by unholy fire. Through elaborate gestures Sarqo quizzes the ghosts about their purpose and learns that the ghosts guard a revered entity that lies behind the gate. He parts the flames with his glowing brick which allows Vandliga to enter. Behind the gate he finds a metal tank within which floats an ornate metal suit in a toxic liquid. With the help of Sarqo he lifts the suit out of the tank and removes the helmet. The eyes of an old leathery face open. They find out that Soba do Garoba is an Ultra in search of a new body to possess. She has pressing matters to attend to that involves the Heavenly Republic and  Free Will Coalition (long forgotten factions from a bygone era).

The Green Crystal

They carry Soba outside and promise her to find a suitable body eventually. For now Satrap 88’s trusty crystal snail has to suffice as a temporary host.

 Actual Play: https://youtu.be/KWNXEdoDfSU


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